{"id":6718,"date":"2025-02-19T15:51:24","date_gmt":"2025-02-19T15:51:24","guid":{"rendered":"https:\/\/petrotechoils.com\/?p=6718"},"modified":"2025-11-05T09:43:27","modified_gmt":"2025-11-05T09:43:27","slug":"about-advanced-nvidia-technologies-inside-alan","status":"publish","type":"post","link":"https:\/\/petrotechoils.com\/index.php\/2025\/02\/19\/about-advanced-nvidia-technologies-inside-alan\/","title":{"rendered":"About advanced NVIDIA technologies inside Alan Wake II"},"content":{"rendered":"<p>Judging by the system requirements, <b>Alan Wake II<\/b> do not mind snatch a little benchmark-Slava level <b>Crysis<\/b>. Partners <b>Remedy<\/b> from <b>NVIDIA<\/b> This image is willingly supported: in fresh materials, they tell what advanced technologies are involved in <b>Alan Wake II<\/b>.<\/p>\n<p>Direct and indirect light bounces up to three times, and technologies such as SSR, SSAO and rasterized global lighting are combined into a single algorithm, which increases the detail and realism of natural light.<\/p>\n<p>Demonstration of reflections in full resolution &#8211; look at the glass surface.<\/p>\n<p>Demonstration of more detailed and correct shadows &#8211; a printing machine discards not an approximate shadow, as in the second picture, but a detailed one, where each separate row of the keyboard is visible.<\/p>\n<p>DLSS 3.5 with rays reconstruction. Improved tracing of rays through AI allows you to better display objects with small details, the light is updated faster, leaving fewer unnecessary loops, and the reflections are more detailed and responsive, especially in the movement.<\/p>\n<p>For some reason, NVIDIA offers to evaluate an increased response of light according to a static picture, but the effect of this technology is better to watch in the trailer.<\/p>\n<p>DLSS with frames generation allows you to increase performance on video cards of the RTX 40 series. By tests <b>NVIDIA<\/b> The growth is up to 4.5 times.<\/p>\n<p>The driver, sharpened under <b>Alan Wake II<\/b>, will become available on October 26, after 16:00 in Moscow.<\/p>\n<p>NVIDIA performance tests.<\/p>\n<p>October 24, 2023 The reviewed trailer The Talos Principle II<\/p>\n<p>October 24, 2023 Hugging release trailer Metal Gear Solid: Master Collection (but it is better to skip the game)<\/p>\n<h2> Alan Wake II <\/h2>\n<h2>The best comments<\/h2>\n<p>Nvidia marketing as always &quot;on top&quot;:<\/p>\n<p>4K? We will turn on the dles on the performance, the picture will be jackal, but Feraps are high <br \/>2k and 1080 rub? We will turn on the quvolity so that it is more difficult to understand the difference between the increase from Apskayling<\/p>\n<p>Yes, I look at these On\/Off and Figui, as \u201cbenefits\u201d from RTX are justified with examples where they simply decided to abandon the usual manual approach in favor of auto -accounts, and they simply did not do the alternative. Shadows at a static object? Oh come on. Unauthorized reflection in a static object in a small room? Oh come on.<\/p>\n<p>I can understand that they began to do something that can be given to the free rein of automation. But justification of such comparisons is a bad tone. NVIDIA makes a remedy bear service.<\/p>\n<p>Well, reflections and shadows at least at least at least, this is what is shown in the demonstration, depending on the trailer, I noticed a relatively proper dispersion of the light from fog or pair, a bunch of all garbage on the ground that discards shadows, and the moment where the fog rain and the headlights shine at all, or that your uber graphone is chic? The graphon looks quite good for the declared characteristics.<\/p>\n<p>In order for the <a href=\"https:\/\/casinopub.uk\/games\/\">https:\/\/casinopub.uk\/games\/<\/a> game to give acceptable performance.<\/p>\n<p>and then what is the meaning of tracing rays, if the small ones were done to finish their hands?<\/p>\n<p>And who said that a static machine can drop a lamp or throw a printing machine in the game?<\/p>\n<p>well, the problems with optimization are just not that you can see. Judging by the same schedules &#8211; AB2 with tracing of the path works approximately the same as Cyberpank with tracing of the track (taking into account Dlss, OFK). T.e in theory on other settings, it should also work like a cyberpunk, but we will find out after the release<\/p>\n<p>Yes, the systems are high, but rather because of optimization, but because of technologies that do not support some video cards. But so sooner or later it was supposed to happen, as happened earlier, during the arrival of Shaders 1.0, 2.0 and 3.0 &#8230; Moreover, the support of the new shaaders Nvidia entered in the 20th episode 5 years ago. But what the hell of AMD pulled for so long that even in the 6,000 series (2020) cards did not add a shiderfly mix &#8211; this is a question for AMD<\/p>\n<p>Finally, I read in the description of the PC version not garbage about the support of the claw mouse and large -format monitors.<\/p>\n<blockquote><p>Yes, I look at these On\/Off and Figui, as \u201cbenefits\u201d from RTX are justified with examples where they simply decided to abandon the usual manual approach in favor of auto -accounts, and they simply did not do the alternative<\/p><\/blockquote>\n<p>Duck in this and the whole chip, when the light and shadows are calculated in physics, and not as the artist drew. For example, in Cyberpank there is a business mission in a garage where you need to calm the cars and if you turn on the Path Tracing, then there will be such a dark on the locations that you have to turn off the tracer, since you can\u2019t find the hatch to pass the remote control, and the flashlight in the game is not provided. For example<\/p>\n<p>Then I have questions:<\/p>\n<p>1) Why does the technology not work on old video cards? Okay tracing rays, there are simply no necessary RT-nuclear. But this is a frequent question for NVIDIA, when something does not work on the old gland for no understandable reason, applicable in the case of DLSS 3, for example. But okay, I\u2019m not a specialist in the gland, probably the subtleties of architecture incomprehensible to me (but the systems [\u201clow\u201d 1080\/30fps +dlss] still do not look adequate, and it is not about technology, probably)<\/p>\n<p>2) Why are infa about these very shaders of Mesh not on behalf of the company, but on behalf of an employee, if this infa is literally important in system requirements, because the game should not be physically starting on old video cards, which should be clarified, preferably at the time of the start of pre -orders. Then it was already known that it would not start on old systems.<\/p>\n<p>3) Why NVIDIA in its material does not mention these shaders of Mesh at all, speaking of anything, but without explaining what such systems are connected with, and these are exactly the same shaders. It would be logical to explain.<\/p>\n<p>4) \u201cRemedy had a graphic conveyor on vertexic shaaders (they are supported by the GTX of the 10th and RX 5000 series), but this version of Alan Wake II suffered from bugs and performance problems, so they refused it\u201d-cutting with the material on the topic from \u201c3D NEWS\u201d. It turns out that they really refused to support old video cards, which they could not do, try to optimize for them, and t.D, but did not (those very problems with optimization). And even this was not explained.<\/p>\n<p>Briefly speaking. The problem is that Remedy themselves did not explain anything to us, what would be worth doing in their situation.<\/p>\n<p>Yes, I looked inattentively, but then it turns out that without DLSS, Nvidia\u2019s cards do not pull this game in Natev even in FHD.<\/p>\n<blockquote><p>Yes, the systems are high, but rather because of optimization, but because of technologies that do not support some video cards<\/p><\/blockquote>\n<p>But what the hell of AMD pulled for so long that even in the 6,000 series (2020) cards did not add a shiderfly mix &#8211; this is a question for AMD<\/p>\n<p>If it were only in this \u201cwonderful\u201d technology with Mash Shaniding &#8230; 2060 for 30 frames at low settings in Full HD without rays from DLSS for quality &#8211; this is darkness. The same cyberpunk 2.0 on ultras with a similar preset DLSS without rays will give out more than 60 frames, and this is Openvorld, not a corridor parody of it. Until the last, I want to believe that this is just such a all -time marketing of green, and maybe there low settings will look like transcendental compared to cyberpunk, in any case we will wait for the release, and then it will be seen that it will be seen.<\/p>\n<p>Only the 6000th series with the 5000th (2019) were confused, RDNA2 with this support was already brought to the sixth, the same architecture was stuffed in the console and Steam board. But the question still remains relevant. 4 years is not a period for the same 5700 without this support, despite the fact that it is the same cyberpunk on ultras in Nateva pulls at 60 frames.<\/p>\n<p>And in which game Remedy was an innovative gameplay?<\/p>\n<p>You have lost the moment that we are talking about comparing in the post and that in the screenshot with the RTX turned off, they demonstrate some kind of hack in terms of shadows. And the question is not to turn off now, but that RTX is now not at that level of accessibility, so as not to do normally for options with it with disconnecting. Therefore, your comment somehow went aside and answers not what I wrote.<\/p>\n<blockquote><p>I often heard about the fact that DLSS is withdrawing a bad picture there, and when the game only went out, and my wife went to play it, we cut the rays and fucked up from how bad they were made there<\/p><\/blockquote>\n<p>You can clearly watch the cyberpan woman how RTX develops.<\/p>\n<p>And what is there in control? DLSS was the first version &#8211; soap, locations &#8211; concrete boxes with rare exceptions. Better example Metro Exodus Enhanced Edition<\/p>\n<blockquote><p>I don\u2019t know, in general, this is my subjective opinion, Cyberpank should not be placed in an example at all, this is a crookedly made, poorly, poorly optimized game<\/p><\/blockquote>\n<p>I do not know how it was at the start, but I first went to 3060ti (though without rays) and she worked fine.<\/p>\n<p>Not, of course, in the first part there was a physicist, but I do not think that such a sign for GG is an object like a printing machine on which so much attention will move.<\/p>\n<p>In any case, with such resources behind the shoulders as Epic Games and Nvidia could make two versions as developers of Metro Exodus, because they themselves shoot themselves, making a game for a limited audience.<\/p>\n<p>so this is not a minimum fps. gray &#8211; average FPS without DLSS, green &#8211; average FPS with DLSS 3.5. on maximum graphics settings and twisted by the railway<\/p>\n<p>If visually the result is the same (and that shadow from the printing machine can be drawn at least on the table texture) &#8211; then what is the chip, except for extension of performance when using reitres?<\/p>\n<blockquote><p>Well, it\u2019s about that, when these technologies will work without related problems, then it makes sense to switch to them completely<\/p><\/blockquote>\n<p>And what prevents him from turning it off in the settings and play without it?<\/p>\n<p>In general, never. Finally, there was an emphasis on really breakthrough technologies, and not 4K60 FPS and 50 Gig Paki HD textures.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Judging by the system requirements, Alan Wake II do not mind snatch a little benchmark-Slava level Crysis. Partners Remedy from NVIDIA This image is willingly supported: in fresh materials, they tell what advanced technologies are involved in Alan Wake II. Direct and indirect light bounces up to three times, and technologies such as SSR, SSAO [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[55],"tags":[],"_links":{"self":[{"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/posts\/6718"}],"collection":[{"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/comments?post=6718"}],"version-history":[{"count":1,"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/posts\/6718\/revisions"}],"predecessor-version":[{"id":6719,"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/posts\/6718\/revisions\/6719"}],"wp:attachment":[{"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/media?parent=6718"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/categories?post=6718"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/petrotechoils.com\/index.php\/wp-json\/wp\/v2\/tags?post=6718"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}